
ALARMS
Added alarms across the map :
- One alarm per sector.
- Require a white fuse to function.
- Break the glass and press the button to trigger.
- While active, remove the fuse to turn off. This will permanently disable the alarm for the rest of the match.
- Not all alarms have a fuse at the start of the match.
SOUND
Readjusted sound dynamic and propagation to better translate sounds with high volume. This should be mostly noticeable on weapon shots, explosions and cassette players when the volume is too high.
COLLISIONS
Slightly readjusted items collisions to bring back certain hiding spots :
- Removed collision inside the pressure machines.
- Removed collisions under the medical scanner room table.
- Slightly reduced the collision blocker in the restaurant kitchen table corner.
- Removed collisions under certain office desks.
Added objects in certain spots to better visually reflect the collisions :
- Added objects behind the cassette player in the machine room.
- Added a can behind the toolbox in the south corridor.
- Added a small object behind the cassette player in the botanics.
- Added a missing plant pot in the office entrance.
- Added multiple objects under office desks.
- Added/tweaked several plants in the center garden area.
- Added items on table and under desks in the camera area.
Fixed several missing collisions :
- Fixed a hole in the machine area walls.
- Added missing player collisions on the pipes of the botanics greenhouse shelves.
- Fixed unintended reachable spot on the botanics greenhouse container.
VISUAL
Fixed bugged lighting on computers.
Fixed medical scanner room chair being slightly into the floor.