Today we will discuss some of the technical details on the changes we made on the update 0.4.0, and talk about what is planned for the future.

WHAT WE DID SO FAR

So first of all, we cleared most of our questions that could influence the future development of the game, managed the jump from Unreal Engine 5.2 to 5.5, and fixed all the surrounding engine switch related issues.

We also changed the environment workflow, render and lighting, for a sharper result, but also for optimization. In short, the way our environment was built was one of the main bottlenecks for performance.
Given the amount that needed to be redone, we took this as an opportunity to do slight visual changes as well as cleaning the collisions to prevent some previously unfair or bugged places.
This is still in progress and will be improved further in the future.

There is still a lot to do, but we reached a point where we finally have a stable version of the project that lets us push updates again.

WHAT IS PLANNED

As mentioned above, we still have plenty of stuff to do (some of them are being worked on and still not ready, like the interface changes), but now that we can finally push updates again, we can change our plans and do all of that gradually, in parallel to other kinds of content, as opposed to the previously planned “single block” of update.

It is not ready yet, but will soon share a Public Roadmap, to give you a better idea of what is coming, and how it’s going. In the past, we made the mistake of keeping future content “secret” to keep the surprise, but we are changing that to let you know what to expect, and also prevent suggestions that are duplicate to our existing plans.
You can expect said roadmap to be uploaded during the next week, and updated as we make progress.

As shrimple as that 🦞