ROADMAP TOWARD VERSION 1.0.0

The goal toward the 1.0.0 version of the game is to provide the intended experience of the game. As you all know, the game is still in early access and plenty of mechanics are missing. We are aiming for a version that incorporates all of that, as a stable base before expanding the game with new game modes and maps.

REVAMP OF THE CURRENT MAP

First of all, it’s not necessarily clear but the current map is not finished. This first version of the map was a first playable draft to gather feedback, but lacks many mechanics and elements that we are gradually introducing. C4, weapons crates, alarms are examples, and there is more to come.

ADJUSTING THE LAYOUT

Rework of existing areas of the map.
Addition of extra rooms, accessible under specific conditions, to add layout variety across matches.

NEW & REWORKED TASKS

Slight rework of existing tasks.
New tasks.

EXTRA ITEMS AND MECHANICS

Additon of new non-task related items (like weapons, C4, etc)

Addition of new non-task related mechanics
(like weapon cases, alarms, etc)

CHARACTER CUSTOMISATION

In a social game, the customisation of your character and how you communicate is very important, and we want to bring more options around for that.

CHARACTER

More options on the character customization (hair/eyes color, separate color from suit, etc).
Separate saved customisation per color, for maximum fashion.
Better looking and more ergonomic customisation menu.

EMOTES

Hand emotes that you can use in place of the finger point and hands up.

MENU/INTERFACE AND QOL

The menu/interface changes are meant to replace the current system with something simpler to modify and manage, for future content. Given the old and new systems aren’t compatible, we have to update it all in one block and it takes time. The following features aren’t directly tied, but are manipulated through the interface, and will only release after it gets changed.

SESSION CUSTOMISATION

Deeper session customisation, including weapons settings, secondary features toggle, player color rules, etc.

SESSION AND SOCIAL MANAGEMENT

In-game nickname, session name, password.
Better social management of your session (invite, kick/ban, etc).
List of recently met players and link to their steam profile.

TRANSLATION

Translation in the most spoken languages.
Partial and gradually updated translations of other languages.

QOL SETTINGS

Full controller support.
Camera shake settings.
More control on keybinds.

ACHIEVEMENTS

Steam achievements is something that was requested a lot, and it’s coming. Properly detecting the conditions for complex achievements is a lot of programming work that is better invested elsewhere at the moment, but we want to make sure you have interesting goals to work toward !

ACHIEVEMENTS

Steam achievements with a wide variety of challenges and difficulty for dedicated players.

PATCHES & CHARMS

Cosmetic patches and charms tied achievements, to proudly show off your efforts.

LEVELING

Global leveling system tied to your global achievements progression, with free cosmetics rewards.

CONTENT POST 1.0.0

Once the main experience is ready, we are expanding the game with new maps that will each come with their unique game mode. At such an early stage, we will simply leave you with the names of the planned game modes (subject to changes). Expect more details as they get closer to release !

SHRIMP GAME

INVESTIGATION

RACE

CHASE

SABOTAGE